Runbow Isn’t Quite Ready To Dash Onto Switch, Needs A Few More Weeks In Training

Party game Runbow has been delayed on Switch, it has been revealed.

Publisher Headup Games and developer 13AM have released a joint statement apologising for the delay, which has been made “in order to further optimise the game’s performance”.

The delay impacts both the Switch and PS4 versions of the game, and may also push back the release of the retail version, entitled Runbow Deluxe Edition. No solid release date has been revealed.

Here’s a portion of the PR statement:

The colorful racing chaos of award-winning party game Runbow will be postponed for some weeks in order to further optimize the game’s performance.

Headup Games and 13AM Games deeply apologize to everyone who’s already looking forward excitedly to play it, but in order to feature the highest quality possible, Runbow needed to be delayed for PlayStation®Store and Nintendo eShop. But rest assured – it’s just a matter of weeks. You will get the newest date, as soon as it is set.

The same may apply to the retail Runbow Deluxe Edition, due to the digital shift this date will probably shift back a bit as well. The Deluxe Edition will include all DLCs and nice physical goodies.

Let us know what you make of this delay by posting a comment below.

Neo Geo Shooter Ghost Pilots Touches Down On Switch Next Week

HAMSTER has once again broken up its prolific Neo Geo fighting game streak with some shmup action next week as Ghost Pilots soars down onto the eShop on April 26th.

This 1991 vertical scrolling shooter was very much a case of SNK going “Look, we can do it too!” at Capcom’s 194X series and served as a truly effective hardware showcase for the platform. 

The distinguishing ‘hook’ for this one is that you actually get to fly bulky seaplanes instead of the more common WW2 fighters. They still shoot and drop screen-clearing bombs like the others, though.

To fly these seaplanes will cost you $7.99 / €6.99 / £6.29. Will you be adding another classic shmup to your digital arcade library next week?


Rejoice, Fortnite Fans: Switch Battle Royale Title Crazy Justice Is Shaping Up Nicely

Everything is “Battle Royale this” and Battle Royale that” these days. It’s enough to get even the most ardent Nintendo fan down, purely because the Switch is the only console which doesn’t have a Battle Royale game at present.

That’s not likely to be the case for much longer as Black Riddles Studios is aiming to bring the genre kicking and screaming to Nintendo’s system with Crazy Justice, which – as we reported not so long ago – is likely to be the next best thing to having Fortnite on your Switch.

The developer has released a series of videos which show off the unique aspects of the Switch version, such as touchscreen support and motion aiming. Cross-play is promised for the game, so you’ll be able to compete with Xbox One and PC owners. Sony isn’t playing ball at present, but the studio is open to including PS4 cross-play if that changes.

Crazy Justice has already blasted past its initial goal of $30,000 on crowdfunding platform Fig, and several stretch goals have already been met. Let us know if you’ve pledged your support to this title with a comment.

Seek The Truth As The Futuristic Mystery Of State Of Mind Heads To Switch This August

We’ve known about State of Mind – a futuristic thriller from German studio Daedalic Entertainment – for some time now, having reported on its reveal way back in January 2017. Well, we’re pleased to confirm the interactive neo-noir adventure will be heading to Nintendo Switch in August.

You’ll take on the role of journalist Richard Nolan (as well as five additional playable characters) as you attempt to unravel a global conspiracy in a society of ubiquitous digitalism, surveillance and transhumanism. Explore a world with a rich and unique visual style, combining realistic environments with low-poly characters. Oh, and use dexterity, deduction and research to reconstruct Richard’s past.

State of Mind hits Nintendo Switch in August – check out the new trailer above. Let us know whether this dystopian thriller will be making its way onto your handheld…

Nintendo unboxes new possibilities to make, play and discover with launch of Nintendo Labo

Nintendo unboxes new possibilities to make, play and discover with launch of Nintendo Labo

Experience a whole new way to interact with Nintendo Switch as you Make, Play and Discover with Nintendo Labo. Now available at retailers nationwide, Nintendo Labo kits offer interactive build-and-play experiences that combine the magic of the Nintendo Switch system* with the fun of DIY creations. In celebration of the launch, Nintendo unveiled a new online destination for you to share your Nintendo Labo creations and enter for a chance to win special Nintendo Labo prizes.

With each Nintendo Labo kit, building and discovery are designed to be just as much fun as playing, which is why the experience is categorized into three key pillars: Make, Play and Discover.

  • Make: Transform modular sheets of cardboard into interactive creations called Toy-Con – from a 13-key piano to a motorbike, a robot suit and more.
  • Play: After they are built, combine the Toy-Con creations with the Nintendo Switch console and Joy-Con controllers in creative ways to enjoy a variety of game-play experiences.
  • Discover: Learn how Nintendo Switch technology works together with each Toy-Con project. With Toy-Con Garage mode, a feature included with the software in each Nintendo Labo kit, you can invent new ways to play with your Toy-Con projects.

“As with anything we do at Nintendo, our primary goal with Nintendo Labo is to make people smile,” said Doug Bowser, Nintendo of America’s Senior Vice President of Sales and Marketing. “Whether you are a kid or a kid at heart, we hope the playful spirit of Nintendo Labo ignites imagination and creativity in people of all ages as they interact with Nintendo Switch in new ways.”

For some initial inspiration, Nintendo Labo owners can visit the user-generated content (UGC) hub to see a dapperly decorated RC Car created by TV personality and “Science Guy” Bill Nye, who recently took Nintendo Labo for a spin and spent time tinkering with Toy-Con Garage. Check out Bill Nye’s full Nintendo Labo experience here. Throughout the next few weeks, the UGC website will also feature custom Toy-Con creations from popular social media influencers and Toy-Con Garage inventions from Nintendo employees.

Starting today, you can submit your own creations to the site by signing in with your free Nintendo Account. Fans in the U.S. or Canada who are 13 years old or older can also choose to enter their creations in the limited-time Nintendo Labo Creators Contest for a chance to win a Nintendo Labo prize package, including a Nintendo Labo kit, a special jacket and a signed framed certificate. Learn more about the contest and upload your submissions here:!/contest/.**

The first two Nintendo Labo kits (available now) are the Variety Kit and the Robot Kit.

The Nintendo Labo Variety Kit ($69.99MSRP*** USD) includes all the necessary materials and software to create five different Toy-Con projects:

  • RC Car: The RC Car is powered by vibrations in the Joy-Con controllers and can follow a path of reflective tape by using the IR Motion Camera in the right Joy-Con controller – it even works in the dark! Materials to build two RC Cars are included, so two players can race or battle each other!****
  • Fishing Rod: Build a working rod and reel, and then go fishing on the screen of your Nintendo Switch console to catch a variety of exotic fish. You can also enter Aquarium mode – accessed via Toy-Con Piano – to view all the fish you’ve caught or even design your own colorful fish.
  • House: Insert different blocks into your newly constructed House to interact with the adorable creature inside. Combining multiple blocks can unlock special features and mini-games, including an exhilarating mine cart ride!
  • Motorbike: Rev the throttle of your Motorbike by twisting the right handle, just like the real thing! You can even create and race on tracks you design.
  • Piano: Compose and record music using different octaves, reverb and sound effects – even cat noises!

With Nintendo Labo Robot Kit ($79.99 MSRP*** USD), you can build a wearable robot suit, including a backpack and visor, which allows you to assume control of a huge on-screen robot. Smash buildings and UFOs in Robot Mode, make sound effects using your Toy-Con Robot in Robo Studio or customize your in-game robot in the Hangar. With an additional Nintendo Labo Robot Kit and set of Joy-Con, you can even battle against a friend in multiplayer mode using just one Nintendo Switch system!

A Customization Set ($9.99 MSRP*** USD) is also available, which includes colorful tape, stencils and Nintendo themed stickers to decorate your Toy-Con creations. When it comes to decorating your Toy-Con projects, almost anything will work! Try some of your favorite arts-and-crafts supplies, like markers or paint.

For more information about Nintendo Labo, visit

Remember that Nintendo Switch features parental controls that let adults manage the content their children can access. For more information about other features, visit

*Nintendo Switch system required; sold separately.

**Void where prohibited. Open to legal residents of the U.S. and Canada, ages 13+. Nintendo Switch system and Nintendo Labo kit required. Contest begins 11AM PT on 4/20/18 and ends at 10:59AM PT on 5/11/18 for the Best Decorated Toy-Con Contest Category, 10:59AM PT on 5/25/18 for the Best Toy-Con Mod Using Toy-Con Garage Contest Category, and 10:59AM PT on 6/15/18 for the Best Original Invention Using Toy-Con Garage Contest Category. To enter, upload your photo or video of your Toy-Con creation or invention as detailed in the Official Rules. 9 winners will each receive One (1) Nintendo Labo Variety Kit (ARV: $ $69.99 USD) or Nintendo Labo Robot Kit (ARV: $79.99 USD), one (1) Nintendo Labo Creators Jacket (ARV: $ 70.00 USD), and one (1) award certificate (ARV: $ 70.00 USD). ARV of each prize package: $209.99-$219.99 USD. Total ARV of all prizes: $1,889.91-$1,979.91 USD. Chances of winning a prize depend on eligibility and quality of entries received, and how well each meets the judging criteria. Details and restrictions apply. For Official Rules, visit!/contest-rules. Sponsor: Nintendo of America Inc.

***Manufacturer’s Suggested Retail Price. The actual price may vary.

****Requires an extra pair of Joy-Con controllers, which are sold separately.

Games Rated:

Creators Corner: Fighties

Xbox Live Creators Program empowers passionate developers everywhere to share their games with the world. In the Creator’s Corner series, Xbox Live Creators Program developers will share what inspires and motivates them to design and create their games, what challenges and creative solutions they pursue to bring their games to fruition, and how they leverage Xbox Live capabilities to enhance their games for Xbox. Today, we’ll be chatting with Ben and Max Snyder about their experience creating and bringing Fighties to the Xbox audience.

Tell us about your developer journey — what inspired you to start developing games and what continues to motivate you?
We went to school to get software engineering degrees. We like to play games so whenever we could choose our school projects we would make a game. The thing that continues to motivate us is the game ideas in our heads that we want to make.

Fighties Screenshot

What was the first game you created, and how did that experience contribute to Fighties?
Fighties was the first game we created as Pillow Pig Games. Before that we individually made small games for school projects. While making the small games we learned the basics of game development which helped us create Fighties.

Tell us about your team and how you came together (briefly)
We are a team of two. Max does the programming and music. Ben does the art and animation. We are twin brothers.

Fighties Screenshot

What’s been the most rewarding part of developing and shipping your game in the Creators Program?
The most rewarding part was winning the Dream.Build.Play challenge. (Editor’s Note: Dream.Build.Play is a global community of gamemakers. It’s a place where individuals can engage with independent developers around the world, and the companies, technologies, and leading creators that support them. The Dream.Build.Play Challenge is an annual skills-based contest looking for the latest and greatest UWP games form the indie developer community).

What’s been the most frustrating roadblock/challenge you’ve faced in developing a game, and how did you solve for it?
The most frustrating challenge We faced in developing a game was making the backgrounds for Fighties. Ben doesn’t like drawing backgrounds and when he does he doesn’t think it looks good. To solve this, we simplified the backgrounds as much as possible.

Fighties Screenshot

Now that the game is available in the Creators Program, what would your team like to work on next?
We are working on our next game. We haven’t come up with the name for it yet. It has trains, sword fighting, and animal riding.

What’s your favorite game, ever, and why?
Max’s favorite game is StarCraft 2 because it’s a really fun and challenging game. Ben’s favorite game is The Legend of Zelda: The Wind Waker because of the art style.

Fighties Screenshot

If you could be any character in any game, who would you be and what would be the first thing you do?
If we could be any characters in any game, we would be Mario and Luigi. The first thing we would do is race in karts.

Thanks so much to Ben and Max for this interview and bringing Fighties to the Xbox community. Tune in to an exclusive interview and live-stream with Ben and Max on on Monday, April 23 at 11 a.m. PST.

Check out all the other incredible games in the Microsoft Store or in-console within the Creators Collection and stay tuned to Xbox Wire for monthly posts featuring Creators Program developers from all around the world!


Blog: A postmortem of the Anime Matsuri Expo

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

A first-time indie game exhibitor experience in a big expo.

I have done it, there is no going back now. We brought Rabbit Hole to show off at a convention for the first time: Anime Matsuri. Oh boy! I did not know what I was getting into.

As an indie developer with the first commercial project, It is difficult to know what to expect and what to prepare. There were so many little questions: what to bring? Where do I get those? How much to bring? What should you get from the guests? How to get traffic to your booth? Can I bring food? Is the table big enough? Can we setup extra chairs? How much should I spend? How about meals?  The list of questions just goes on and on.

This blog post is a way for me to reflect on the experience and share it with other fellow aspiring indie developers, or other creative individuals who want to share their works with the world. It is full of answers to the little things that you didn’t even know to ask. If you have never gone to an expo as an exhibitor, read on. Even if you are a seasoned exhibitor, I hope you will find something interesting and relatable.

Preparing the booth

To prepare for the booth, I started off with our good old friend, Google search. I looked at dozen of articles, listened to a few GDC speeches, and scanned through hundred of booth photos from PAX and other gaming events. There are lot of advice, and you can spend thousands upon thousands of dollars on the booth trying to follow all that advice. Who am I kidding? an indie guy like me can’t afford that.

When you are not sure what to do, the best option is to pick a goal, pick a budget, and then optimize for those goals. Since Rabbit Hole is still in development, my goals are just to get email addresses and build up a list of potential players/fans for the game, and all with a budget that is less than $600 for the entire booth. Here is a list of things that I bought, and why:

  1. A refurbished 30’ TV from Best buy ($90): I needed a large TV to show gameplay footage, and to let people play the demo. I couldn’t bring my computer monitor, and the spare one I got is too small. Also, moving images and video help capture people attention as they walk by the booth.

  2. A 8’x’4 vertical banner with stand from Vista Print ($83): I feel that a portable large banner facing oncoming traffic is a good way to catch the eye of each passerby. The art is one of the biggest assets of Rabbit Hole, so it is important to be able to show it off.

  3. 500 business cards to Rabbit Hole website from Vista Print, with UV finish ($42). Again, not sure how effective they were, but it is nice to have something to give to those show interest, but did not want to sign up that very moment. A great way for them to find the game online, after the expo.. More about this in the “The Script” section.

  4. A 4’x’4 banner from Vista Print ($43): This was used as the table runner. The default table provided by the organizer is too ugly and it just looks bad without some branding.

  5. A Small T-shirt with Rabbit Hole artwork ($10): I just wanted a t-shirt.

  6. A 8’x4’ banner from Vista Print ($69): To use as the backdrop. Again, another great way to grab the attention of those walking by,

  7. A Studio PhotoShoot Stand and Backdrop support from Amazon ($32): I needed something to hang the backdrops.

  8. Clamps and Clip Holders from Amazon ($15): These are super useful. I speak of this in greater detail in the section: Things that went well.

  9. Black Linen tablecloth from Amazon ($8): Super cheap, work greats due to the dark theme of Rabbit Hole.

  10. Props and miscellaneous from Michael Craft store ($130): The whole booth needs to have a theme that ties them all together, so I went shopping: sketchbooks, blackboards, prop trees and greeneries, bookstands, lantern, table lights, power cord, rotating display stand…

Here is how the booth looks after we put everything together, the bunny girl not included:

Not too shabby, and at around $550, the whole thing comes in a little bit under my targeted budget. The only thing that I would change is that I would have bought extra black linen to cover the whole booth. They are super inexpensive, and the red/white default color of the provided booth looks so weird.

The script, the script, and the script

Thank god for the scripts. If you are not a natural extrovert that becomes energized by talking to hundreds of strangers, you need a script. I’m glad that I put some time in before the event and thought about the script and it totally paid off. What is a script you may ask?

Simple. The script is the steps of events that you want your guests to go through to accomplish your goals. I’m very introvert, having a script helps so much because it makes everything repeatable and comfortable. My goal, as stated above, is to gather as many email addresses of potentials fans and players as possible. This was my script:

  1. Identify and approaching interested guests: If anyone looks at the banner for more than 4 seconds, or pointing at the booth, or carrying/wearing something that indicates that they are an RPG gamer, I would approach and ask if they would like to know more. 90% of the time, they will say yes. If they hesitate, just say “No problem! Enjoy your convention” and leave them alone.

  2. Give them the pitch: After they said yes, I would quickly and excitedly (as much as I could) give them the elevator pitch and the story. My elevator pitch and story was 3 sentences.

  3. Give them the artbook: I would quickly hand them the artbook, and ask them to just flip around while I give them 2 more sentences explaining the art direction and the platform the game will be available on. I would make a comment about a couple of my favorite piece of art in the artbook.

  4. Most of the guests will want to end the encounter after your pitch: After this point, most of the guest will want to just take a business card and leave, a few of them will ask a couple simple questions, and a few will want to play the demo.

  5. Draw a Rabbit: If they want to just take a card and leave, I would tell them that we have a “Draw A rabbit” event. It’s free to enter, they don’t have to draw well, and we will give 30 free copies of the game to 30 random drawings by the end of the convention. Majority of the time, the guest will say yes. View the winners of that Rabbit Contest here.

  1. If the guest wants to draw, I would give them paper pad and pencil, have them sit on the chair and ask them to draw and write down their emails. I also ask if they would like to be updated when the game come out. Everyone says yes.

  2. Collect Email: I would ask if it is okay to send them email update about the game and for their email. 90% of them would say yes.

  3. Finally, I would hand them a business card for the game before they leave the booth.

I improvised here and there but stuck with most of this script in every encounter. Even if you are a natural at talking to people and really good at improvising during conversations, you should still have an outline of steps that you want the guests to take.

This is even more important if you have other people helping run the booth. I found that by just telling my wife and sister to copy what I was doing, they were able to run the booth effectively without any additional directions at all. This is especially impressive since my wife is not a gamer and really doesn’t know anything about video games.

Things that went well

  • The art in Rabbit Hole is pretty unique and caught a lot of attention.

  • I learned so many useful noggins, and it is super motivating to see that people are really responding well to the game.

  • Draw A rabbit is a huge success. I got about  300 drawing! That is like a rabbit every 4 minute! It also kept guests at the booth longer, and crowds attract more crowds.

  • Soylent: they are meal replacement drinks. I wasted no time for lunch, these are awesome as fuel for running the booths.

  • This was on Easter Weekend, so my Rabbit Booth got extra attention!

  • Location was good. It is not a crazy prime location or anything, but we were not tucked in a back. One of the entrance was right in front of our booth, so we got decent traffic.

  • I also watch some anime and read manga, so I got stuff to talk to our guests who are mostly anime fan

  • The neighbor booths are pretty great. They drew a good amount of traffic, and some spill over to us.

Things that did not go well

  • I underestimated how physically draining it was. My legs were dead after the first day. After the 3rd day, my throat also hurt.

  • Mentally, I was also drained. Talking to hundreds and hundreds of people for 3 days straight is not my idea of a good time. If you are an introvert, get prepared, and plan some alone time during the event. Get someone to run the booth for you so you can take breaks.

  • We ran out of papers for “Draw A Rabbit” and had to have people draw on the other side of the page. Not good.

  • I was planning to use the TV again, but the power cord got damaged during transportation. I only spent $90 on it. Still, that sucked.

Things you need to know

  • Lighting: depending on the location, your booth may not be well lit. Make sure to get lights. It’s also great to attract people. We got a lantern and table lights.

  • Power outlet: bring at least 2. I only bought 1, and the power supply was not long enough to reach some sections of my booth. I had to borrow one from the organizer.

  • Bring extra chairs: I didn’t think of this but my wife suggested that we bring extra chairs. It turned out to be a great idea because sometimes you just get people to sit and relax on one of the chairs. That makes the booth seem busier. More attention!

  • I didn’t think of this, but most people have terrible handwriting and it is hard to read their email. Make sure if you have people writing down your email, double check if you can read it. In retrospect, I should have spent more time in a better system of gathering email and have a dedicated station for people to type in emails.

  • Bring clamps and clip ties. They are so useful in so many little things. I even use a clamp to balance my falling vertical banner.

  • You definitely need a dolly or a wagon of some sort. I can’t imagine carrying everything from the parking spot to the booth without a wagon.

  • Most people don’t care about the details of your game. They just need to know: genres, platforms, when it come out. They can get the rest from seeing the gameplay or playing the demo. I spent a bit more time in the art direction, but I think it didn’t matter much in the end.

  • If music is important to your game, bring a headset. It is always so loud.

  • Also, bring tissue and hand sanitizer to clean the controller and the headset. Some people wouldn’t touch the controller if they didn’t put sanitizer on it.

  • Don’t run a booth alone. Get help, use the script, and take breaks. Walk around the convention and talk to other vendor/exhibitors. I ran into some really cool people that I plan to keep in my network of contacts.

Other random stuff

  • A fan of my older flash games (Ge.Ne.Sis) sent someone over to say hi. It was super cool. I also met someone who recognized the main character in Rabbit Hole and asked if I made Ge.Ne.Sis 7 years ago. Crazy stuff.

  • I met these guys who came all the way from Tokyo for the expo. Their comic book app is actually very nice, and the owner of the booth is super nice. You should definitely check them out and give them some supports: link here.

  • I found these Turtle Tee people and they were collecting emails by just handing out these business cards and have people writing down emails for random prizes. It is a good ideal, maybe I will steal this idea for the next expo.

So, was it worth it?

There were ups and downs, but it is totally worth it. The experience of running the actual booth is indispensable, and our email list grew by a whopping 350. I suspect some of the guests will unsubscribe later because people are just terrible at saying “No” face to face. However, we found some true fans and most of the list should remain intact. More importantly, I have a new story to tell, an experience to share, and a renewed motivation to complete the project.

Thank you for reading. If you are a creative individual who wants to show off your work to the world one day, I hope this blog was somewhat useful. Got any questions or comments, I can be reached at pretty much all these social media channels: Facebook, Twitter, Instagram, and Discord!

Follow our progress with Rabbit Hole on my studio website:


Free This Weekend – Eador. Masters of the Broken World

In celebration of its 5 year anniversary, you can add Eador. Masters of the Broken World to your account for FREE starting now until Sunday at 6pm Pacific! Once you add the game, it will remain in your account permanently.

Eador is a universe made of countless shards of land drifting in the Great Nothing. Each of the shards is a little world unto itself, with geography and denizens of its own. The power over the shards is bitterly contested by Masters, the immortal beings mortals believe to be gods. Take the role of the mighty Master and shape the destiny of Eador! It is in your power to deliver the world from ultimate destruction – or to choke it with an iron fist of tyranny. Eador: Masters of the Broken World is a turn-based fantasy strategy game, where the decisions you make affect the world even deeper than the battles you win.


Daedalic Publisher Weekend, Up to 90% Off!!

Eador. Masters of the Broken World – Valve

In celebration of its 5 year anniversary, you can add Eador. Masters of the Broken World to your account for FREE starting now until Sunday at 6pm Pacific! Once you add the game, it will remain in your account permanently.

Eador is a universe made of countless shards of land drifting in the Great Nothing. Each of the shards is a little world unto itself, with geography and denizens of its own. The power over the shards is bitterly contested by Masters, the immortal beings mortals believe to be gods. Take the role of the mighty Master and shape the destiny of Eador! It is in your power to deliver the world from ultimate destruction – or to choke it with an iron fist of tyranny. Eador: Masters of the Broken World is a turn-based fantasy strategy game, where the decisions you make affect the world even deeper than the battles you win.